Magical Music Testing

January 24, 2009 at 1:00 am 2 comments


Recently, I reached rank 2 for Playing Instrument and I have been testing out the mechanics of magical music, specifically the duration of stat boost effects and the area of effect. I was curious how the mechanics worked as the wikis don’t give in-depth detail. If I can understand it better, I can use it to my advantage in dungeon party play. I did my tests over the course of 2 hours utilizing 3 magical music imbued scrolls, all of which were stat boosts. I’d like to thank Peach for helping out.


Three scrolls with different song lengths were compared. ‘Auras’ (rings of lights emitted from the instrument) were generated every 10 seconds, resulting in three data values of 3, 7 and 8 auras. Magical music effects begin 10 seconds into the song and will only persist after the song if the entire song is played (in other words, not cancelled). Success rates and quality of the boost are dependent on the playing rank, but this is not the scope of the testing.

  • A rough estimate of the duration of the effect is [song length + 30 * (number of auras)] seconds. In other words, [song length + 30 * floor(song length/10)] seconds.
  • The duration of the effect will remain constant for a scroll regardless of the playing rank of the player, provided the player can play magical music (rank 9+).
  • It seems there is some variation around the expected value depending on the song, however song length is generally a good indicator of duration.
  • To receive boost, a player must be within the area of effect for at least one aura.
  • If a player leaves the area of effect before the song ends, the boost they received dissipates immediately.
  • If a player leaves the area of effect after the song ends, the boost they received will continue for the full duration.

Area of Effect

A series of trials were conducted to see if party members will receive boost even if they were on different maps or areas.

Trial 1: Bard in house, party member outside house.
Result: Only bard receives boost.

Trial 2: Bard in Sen Mag housing area, party member in Dugald housing area (Same channel).
Result: Only bard receives boost.

Trial 3: Bard by Morva Aisle entrance, party member at stump square.
Result: Only bard receives boost.

Trial 4: Party member on same screen, at the maximum distance where they can see bard’s auras, hear music and read the bard’s public text bubble.
Result: Only bard receives boost.

Trial 5: Party member within ~2000 range of bard.
Result: Both bard and party member receive boost.

Conclusion: Party members receive boost only if they are within a room’s length of the source of magical music, provided they catch at least one aura.

Conclusions and Limitations

It is uncertain if these conclusions will be the same for special effects and recovery-type magical music, as they rely on auras. Recovery is only gained upon each generated aura. It took too long to make these type of scrolls.

So it doesn’t seem that reasonable to play magical music and then rush a dungeon afterwards while the stats linger, because you’ll have to finish a long song for the music to last long enough. I was especially hoping that it would be possible to play a short MP-boosting song and then have it last for a few minutes, as this would benefit mages in the party. However, this is but a dream.

What this means though is I can make a tempo 1, length 1 DEX scroll with only rests, which lasts 13 hours or so, and then play it while in a production party and all party members will benefit from it. Then when it finishes, anyone who caught the end of the song will have almost 40 hours of DEX boost until they change channels or relog. Of course this could carry over for any stat, such as STR or INT, provided you have the scroll in hand. That’s pretty neat.

Hope that was enlightening. I had some fun running these tests.

Entry filed under: Mabinogi. Tags: , .

Kyouka-sama Happy Chinese New Year!

2 Comments Add your own

  • 1. Kazuma  |  January 24, 2009 at 9:12 am

    Thanks for the info ari :D

  • 2. Rabbit  |  January 24, 2009 at 11:55 pm

    When I had playing rank 5 a long time ago (and which I regained recently), I found that the aura waves and buff effect stop long before the 1 Tempo, 1 Length song finishes.

    However its also possible that this doesn’t apply to failing a berserk song since it doesn’t rely on waves but song length.

    I’ll test it out more later as it was a long time ago, and the mechanics could be different (Though not likely…).


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Trackback this post  |  Subscribe to the comments via RSS Feed


Recent News


Thank you, nii-san!

Latest Entries





Imouto sensor ON


Building up my nendoroid army


. . .

Upcoming Eroge

Last updated: 12/10

Hoshifuru Yoru no Farnese
星降る夜のファルネーゼ応援中! Liber_7
Ryuukishi Bloody†Saga
『竜騎士 Bloody†Saga』を応援しています! Meguru Sekai de Towa Naru Chikai o!
スタジオエゴ最新作「廻るセカイで永遠なるチカイを!」情報公開中! Hakui no Tenshi wa Osewazuki
白衣の天使 応援バナー Zannen na Ane to no Love Comedy
残念な姉との幸福論(ラブコメディー) 応援中! Yuusei Tenshi Primaveil Drei Dark Mission
『遊聖天使プリマヴェールDrei ダークミッション』応援中! VenusBlood -RAGNAROK-
Zettai Junshu☆New Kozukuri World
Shinsou Noise
Amenity's Life
Hatsukoi Sankaime
Maji de Watashi ni Koi Shinasai! A
Honoguraki Toki no Hate Yori
Ou no Mimi ni wa Todokanai!
Akiyume Kukuru
Koi wa Yumemiru Mouretsu Girl!
Kanojo to Ore to Lovely Day
『彼女と俺の恋愛日常』応援中です! Hoshikoi*Tinkle
きゃべつそふと第一弾「星恋*ティンクル」応援中! AstralAir no Shiroki Towa Finale
アストラエアの白き永遠 Finale -白き星の夢- 応援中!! Ninki Seiyuu no Tsukurikata
『人気声優のつくりかた』 Real Eroge Situation!
自宅すたじお 2nd Project『リアルエロゲシチュエーション!(リアエロ)』応援中! Fu'un to Kou'un to Koi Uranai no Tarot
『不運と幸運と恋占いのタロット』応援中! Silverio Trinity
『シルヴァリオ トリニティ』応援中! Love Love Sisters
Mamono Musume no Sodatekata
Kimi no Hitomi ni Hit Me
Bitch Shimai ga Seijun na Hazu ga Nai!!
Kami-sama no Game
Ojou-sama wa Iinari Mitai Desu!?
Chiccha na Hanayome
Hi no Nai Tokoro ni Kemuri wa Tatanai
Tsukikage no Simulacre
Lamune 2
Ouka Sabaki
Ojou-sama no Hanbun wa Renai de Dekiteimasu!
Onii-chan, Kiss no Junbi wa Mada Desu ka? FD
Tantei Seven
Suisei Ginka
Noroi no Maken ni Yamitsuki Otome
Office ni Sasou Ecchi na Kanojo
NEKO-NIN exHeart
Natsuiro Kokoro Log FD
Hearts『ナツイロココロログ Happy Summer』応援中です! Haruru Minamo ni
【はるるみなもに!】情報ページ公開中! Kamidanomi Shisugite Ore no Mirai ga Yabai.
HULOTTE『神頼みしすぎて俺の未来がヤバい。』 Haruoto Alice*Gram
Nanawind第四弾「春音*アリスグラム」応援中! Hoshizora Tea Party Extra
Majo to Tsurugi to Sen no Tsuki
Hataraku Otaku no Ren'ai Jijou
Omoi o Sasageru Otome no Melody
Amanatsu Adolescence
Chrono Box
D.S. i.F.
D.S.i.F. -Dal Segno- in Future Ao no Kanata no Four Rhythm EXTRA1
Grisaia: Phantom Trigger Vol. 1
Grisaia: Phantom Trigger Vol. 2
Tayutama 2 FD
Onii-chan Daisuki!
Anata ni Koisuru Ren'ai Recette
ユニゾンシフト『あなたに恋する恋愛ルセット』応援中! Amayui Castle Meister
「天結いキャッスルマイスター」応援中! Recently announced
Chuuni Hime no Teikoku
Omokage Railback
Bokura no Sekai ni Shukufuku o.
Hitotsu no Yane no, Tsubasa no Shita de
Alice Muppet
Momoiro Guardian EX
Rance 10
Shin Koihime†Musou -Kakumei-
Yume to Iro de Dekiteiru
Randoseru Syndrome
Aoiro Note
Ama no Shoujo
Pure Marriage Sakura-hen
Pure Marriage Serika-hen
Bishoujo Mangekyou: Tsumi to Batsu no Shoujo
Ao no Kanata no Four Rhythm -ZWEI-
Tsukihime Remake
Majo to Ken to Sen no Tsuki
Renai Kyoushitsu
Iyashi no Megami no Marmot
Lost Echoes
Nora to Oujo to Noraneko Heart 2
nine -Episode 1-
Ojou-sama to Aware na Ko
Tonari no Shoujo
Full Kiss
Newton to Ringo no Ki
Golden Hour
Summer Pockets
DependSpace DESERT RAIN FiNALIoN Gamer's Square りぺあ ~Patch Library~ かめのこおらの休憩所 愚者の館 新:誠也の部屋 萌えゲーアワード
からふる ぱれっとx365 Indico lite KOGE*2 HOUSE MOON PHASE 雑記 インターネットラジオステーション<音泉>


Thank you for visiting!

  • 4,058,560 hits since Sept 2/08

%d bloggers like this: