Posts filed under ‘Mabinogi’
Good Smile Company made another Nao nendoroid… this time it’s the Mabinogi Staccato version and is a collaboration with Dengeki Hobby! I’m sure you all know that Nao is the mascot from popular MMORPG Mabinogi. Mabinogi Staccato is a 2008 collaboration project between Nexon Japan and Dengeki.
This is an exclusive figure and you need to buy this month’s Dengeki Hobby magazine to obtain a preorder form which must be completed between May 25th and July 15th. I’ve heard some people have found ways around this though. Nao stands 100mm tall and costs 3000 yen. The release date is in November. As usual with nendoroids, the parts are interchangeable with other nendoroids. She comes with glasses and a bag. More pictures can be found on Mika-tan’s blog at Good Smile Company.
Mabinogi Staccato is a manga based off Mabinogi by Tamon Yoshiyuki that ran in Dengeki Maou magazine. It is a love comedy in a school setting, but with familiar characters from the game, such as Nao, Lorna, Pan and the whole Tir Chonaill cast. The main protagonist is Irio, along with Nao, a tennen girl who loves him. Then, suddenly a succubus by the name of Sharuru appears and kisses Irio in front of Nao! The first chapter of Mabinogi Staccato is available from the Dengeki’s website. I should go buy this.
There is more to Chapter 2 than just Rano, Connus and Physis! While it is unlikely that the next patch, G7, will come soon after this sizable patch, there is still lots more to look forward to in the upcoming months.
Please remember that the addition of content from this overview (specified from the last 6 posts) is subject to Nexon NA’s discretion. Content from G7 will not be implemented in this patch.
Aside from the major content that most players are aware of, there is a long list of minor changes in this patch. The implementation of new equipment, upgrades and titles will allow for new character looks and equipment sets. Wearing certain types of equipments together will result in various types of resistances. Life skillers will also benefit from new high-rank patterns, wool bags, and gathering item upgrades for faster collection and better quality. Even cooks and fishers will have have new cooking recipes and fishing locations at their disposal. For those are interested in PvP, dueling system is now available, along with team battles at Connus battle arena.
Since it is the beginning of a new chapter, the moongate and advanced play schedules will be changed and there will be a new log-in screen. It is unknown what the new schedules are at this moment. Some new premium hairstyles and face shapes will be available when you create your characters. Characters can be sorted by race in the character select screen. Maximum number of characters per race is now capped at 20 each. You can also toggle visibility of characters’ bank tabs by race.
Note that it is possible that NA might not implement all of the following content.
A variety of new skills and actions are added with Iria, resulting in new battle mechanics and revised strategies. Humans can now dual wield swords and use Final Hit, while giants can dual wield blunt weapons. Elves and humans may use Play Dead and Throw Stone, helping them get out of sticky situations as well as safely draw aggro or activate dungeon triggers. The final advanced magic skill, Ice Spear, will be available to mages, along with fusion magic and chain casting. In addition, a variety of life skills, such as First Aid, Rest, Campfire and Musical Knowledge are now uncapped. If you have raised your spirit weapon to a decent level, it will be able to use a once-per-day powerful skill called Spirit Weapon Awakening.
Please consult the Races post for race-specific skills, namely Mirage Missile, Hide, Stomp and Throw Attack.
The exploration system is a new way for players to obtain AP. Similar to normal experience, players gain exploration levels by accruing exploration experience via a wide variety of quests and actions. The experience required to level exploration follows the same experience table as normal leveling. You will receive stat increases just like for normal levels when you increase your exploration level. However, exploration levels do not add points to training transformation skills.
There are numerous ways to obtain exploration experience:
- Complete Iria dungeons (Karu, Maiz, Longa, Par)
- Gather monster drops (quest)
- Collect items from relics (quest)
- Kill monsters (quest)
- Sketch monsters and statues (quest)
- Find hidden areas and items using L-rods (quest)
- Guide lost elves back to Filia (only in Connus)
Exploration levels are capped at level 25. You can keep track of your progress on the character window, as well as the number of relics you have discovered. At levels 5, 10, 15 and 20, you must complete an advancement quest in order to progress further. These quests are different for each race. For humans, it requires sketching a series of objects at specific times and will take some time to complete. Upon rebirth, exploration level will automatically be reset to 1 when you choose to reset your level. You will be required to complete the advancement quests again after you rebirth.
There are two other races that exist in Iria: elves and giants. With the new patch, you too will be able to create these characters, in addition to the current humans. Elves are more geared for ranged and magic combat, while giants excel at close combat. Both races have their advantages and disadvantages. While humans are not the best at any particular type of combat, their versatility enables for the development of successful hybrid builds in the long run. Their race-specific skills, Final Hit and Arrow Revolver, are also extremely powerful.
Starting, aging and level-up stats are different for all races. Depending on the character’s race, most skills also cause different damage, cost different AP, give different boosts, or take different amounts of mp or sp to use. In addition, training requirements may be easier. In particular, ranged attack is very different mechnically between humans and elves. Each race has their own skills specific to their race.
Elves are the fastest out of the 3 races in movement speed, at approximately 1.3 times the speed of humans. Giants also move slightly faster than humans due to their size. The cap removal quests at every 5 exploration levels are different for each race. Some emotion actions are race-dependent.
The G1, G2, and G3 mainstream storyline is not available for elves and giants. As a consequence, they cannot obtain paladin and dark knight transformations. However, if you complete a lengthy and difficult quest, you can obtain falcon transformation skill as an elf, or beast transformation skill as a giant. You will need to sketch field bosses, kill a sandworm and infiltrate the other race’s town, among other missions. As usual, you will need premium services to transform.
There are four new dungeons located in Iria: Karu Forest Ruins, Maiz Prairie Ruins, Longa Desert Ruins and Par Ruins. All of them belong to a new type of dungeon called ruins. Longa and Par are beginner-level dungeons for elves and giants, respectively. They are generally easier than Karu and Maiz in Rano. There are also underground passages in Connus and Physis with treasure chests.
In addition to the discovery of these new dungeons in Iria, Alby advanced is now available for players who want a challenge. It is one of the hardest dungeons, especially to solo, and is considered a step up from Rabbie advanced. For those that want to test their speed in killing bosses, Boss Rush is now available for Ciar and Runda dungeons.