Posts tagged ‘skills and actions’
A variety of new skills and actions are added with Iria, resulting in new battle mechanics and revised strategies. Humans can now dual wield swords and use Final Hit, while giants can dual wield blunt weapons. Elves and humans may use Play Dead and Throw Stone, helping them get out of sticky situations as well as safely draw aggro or activate dungeon triggers. The final advanced magic skill, Ice Spear, will be available to mages, along with fusion magic and chain casting. In addition, a variety of life skills, such as First Aid, Rest, Campfire and Musical Knowledge are now uncapped. If you have raised your spirit weapon to a decent level, it will be able to use a once-per-day powerful skill called Spirit Weapon Awakening.
Please consult the Races post for race-specific skills, namely Mirage Missile, Hide, Stomp and Throw Attack.