September 2011 Eroge Releases

September 13, 2011 at 1:00 am 29 comments

There’s more moe-ge than usual this month with highly anticipated CUBE’s your diary, HOOKSOFT’s SuGirly Wish and Effordom Soft’s Koikishi Purely☆Kiss all out on the 30th. The third installment of GIGA’s cafe series, the heartwarming Sucre, is definitely one not to be missed. For those that want a little more action in their titles, be sure to pick up light’s Kajiri Kamui Kagura.

A month that definitely caters to a very specific group of person, namely Micchi with all the moe centric titles on display. For those of us who care about more than a cute character CG or how many times the word “Onii chan” is used there are still a few possible diamonds in the rough, notably Kajiri Kamui Kagura. September rather convincingly highlights the general trends for eroge these days by catering to what the majority of gamers find to be of utmost importance, cute characters and H scenes.

Mirai Nostalgia

Company: パープルソフトウェア (Purple Software)
Game site: 未来ノスタルジア
Release date: September 2, 2011
New release date after being pushed back from August. Youichi is able to move objects without touching them, but other than that he lives a normal life just like everyone else. That is until Anna appeared, claiming to have been rejected by his future self. After that, he met his cousins Nono and Hinano who lived apart from him, as well as the shrine maiden Iori who said she had been waiting for him. His life has suddenly become a lot more complicated.

Too bad it didn’t come out in August since there’s other titles in this month that have my full attention.

Purple Software manages to troll me in the most annoying ways possible, many of their games have potentially interesting settings and plots but then the writing turns it all to rubbish. Due to the past precedence I am wary to say the least, and while I like the potential ideas here I am hesitant to endorse a company that has betrayed me so many times in the past and most likely will yet again. Given that this is a fairly slow month for me I think I will dare to set foot in the Purple minefield once more as the premise this time sounds better than the last few games.

ChuxChu! on the move ~Kenran Jikuu no Festival~

Company: ユニゾンシフト・アクセント (UnisonShift Accent)
Game site: Chu×Chu! on the move~絢爛時空の歌姫祭(フェスティバル)~
Release date: September 22, 2011
This game is the continuation to the Chu×Chu Idol series, consisting of a main story and an if story. In the main story, the now popular idol ChuChu is preparing for her new concert when three people showed up from the future, including the main heroine of Chu×Chu Idol 2, Chuuno! The two mysterious people with her had stolen Chuuno’s ‘songs’ and travelled to the past to take ChuChu’s too! After snatching her ‘songs’, they disappeared off to somewhere. Will the two vampire idols be able to regain what they have lost? In the if story, Daigo is left behind when Chuuno is taken to the past. Gradually the space-time begins to bend and so does the future. However, he finds out a way to fix it.

Crossovers are great for fans. They give rise to many interesting actions and dialogue between characters who you would never imagine to meet (like in Flyable CandyHeart or D.C. Dream X’Mas). Not to mention it’s generally very comical. That being said, this will be interesting mostly if you’re a fan of the series already.

I wonder if anyone else is burdened with a sense of nigh unbearable pity for the unfortunate staff involved in this absurdity of a childish eroge idol parody better suited for inspiring the ambitions of ten year old girls than on the 18+ rack of a game store. Being forced to work on such a game would be justification for homicide in my opinion, failing that suicide is also a viable option to escape something so obscenely mind numbing it paralyzes even my inner child in fear. Sure we all need a break from serious stories be they dramas or action oriented, and the often silly romantic comedies of various sorts fill that gap quite nicely, but really people, if you are male, or a female older than, well lets be generous and say fourteen maybe you need to grow up instead of wasting precious time reinforcing the market for games like these. As an eroge the sole purpose of this game is to focus lust in the direction of childish idol characters. When you make a game more vapid and shallow than a Dr. Seuss book and center it around a supposedly mature audience you know there is something seriously wrong with either you or your target demographic or perhaps both.. Another thing that bothers me is how lame the vampire theme has become these days, it has gotten to the point I physically cringe at the mere mention of anything vampire as it is almost guaranteed to be pointlessly cute and fluffy in a complete denial of the concepts origins, or hopelessly emo and pseudo intellectual. I admit there are some here and there that manage to balance the vampire theme and remain convincing in their presentation but it is becoming such a rarity these days, I think it is time to give the vampire themes a rest until writers feel more creative.

I definitely agree with you on the vampire thing. They really need to inject some life into those stories.

At the very least, it does have one thing going for it, it’s not twilight.


D-EVE in you

Company: Twinkle
Game site: D-EVE in you
Release date: September 22, 2011
New release date after being pushed back from August. Ren is the son of the president of Hiura Productions talent agency. While the company used to produce lots of top idols in the past, now it is managed solely by them with no current idols to their name. They wish to regain their past glory and a huge opportunity appears. The idol-raising Houou Girls’ School was recently built and the principal allows Hiura Productions to secure a classroom. However, his father Yukichi suddenly collapses and Ren is forced to take over as the role of lecturer instead. With limited knowledge about how to raise idols, will he be able to bring the 4-girl idol unit D-EVE to stardom?

All you need is LOVE. Well, that’d make them some kinda idol at least…

I am willing to bet the secret to producing popular idols ends up being copious amounts of H scenes. Perhaps breasts the size of watermelons is yet another positive factor in creating a popular idol. Of course they have not forgotten the lolicons in the audience and have courteously provided a flat chested girl to be the Cyllene to their Jupiters. More pointless idol moe to appeal to the people into that by given them a group of such characters to choose from. I have yet to see an idol based game that doesn’t look like something put together by said idols. As far as the art I don’t see Mucchi’s problem as their ratios are proportionate respective to the style in use, I can only imagine Mucchi is racist against large chests and since they are taller than a meter they don’t quite look childish enough for his tastes.


Company: あっぷりけ-妹- (Applique Imouto)
Game site: オトミミ∞インフィニティー
Release date: September 22, 2011
Beast people are those hybrids that are born from a human and animal. They co-exist with humans, but are looked down upon as lesser beings. Yamato is a human who has a strong sense of justice, however he’s also a little bit different from other people: he loves beast girls! One day while trying to avoid his bracon older sister Chizuru’s attacks of love, he ended up being struck by a delivery truck. When he came to, he found himself at the Otomimi carrying company where there are many beast girls. He didn’t remember anything about the accident and trusted that the employee saved him, so he starts working at Otomimi. However, the governor of the island, Iwahara Touchiji, declared that beast girls are crude beings that are no better than a walking dutch wife and ordered their segregation from humans. Yamato decides to devise a plan to oppose Iwahara, with the help of the 5 beast girls he met at Otomimi.

I guess Otomimi is a baka-ge since it’s really hard to take it seriously. I mean, how can you get hit by a car, have absolutely no recollection of it, but otherwise be perfectly fine? Well, at least there’s the appeal of animal ears and tails, which was already covered by Memoria. Oh yeah, there’s the obvious parody to Tokyo’s governor Ishihara. Nothing much else to see here, pass.

My first response to this game was glee upon seeing Applique, thinking Otomimi Infinity may be a worthy successor to Tasogare no Sinsemilla, this was however soon followed by despair the more I read about this title. It seems Applique Imouto as with just about anything imouto comes up short on value. A shame that a sub brand of Applique, a company that created an imouto I actually liked would fail so hard, but then it is to be expected to some extent for anything involving animal ears. I am not against the whole animal eared girls thing, humanity has long regarded various traits of animals desirable to the point of worship in many cultures, so why not express our longing for more specialized physical adaptations in a fantasy context. The problem comes in when it is turned into a cheap gimmick with no purpose aside from animal ear moe. If you play a game just because animal ears are cute to you, what is the purpose of reading all that text, when the CG is all you really want to begin with. There is simply no longer any purpose to the game once you cheapen the theme with a haphazard plot dredged up from the bowels of some god forsaken furry’s abyss of a mind.

This game in particular makes me question why people even bother with the animal ear themes, would it be so hard to change things a little bit to make the story interesting? For example lets say instead of being a typical over the top nice guy protagonist out to right every wrong in addition to having an ulterior motive in helping the heroines he could be someone who was on the other side of the racial divide debate and despises people with animal ears. With the change in protagonist perspective it gives more meaning to the events that unfold and his relationships with the girls as he begins to understand the world seen from their various perspectives. Instead of over the top and arbitrary declarations made by an authority figure which infringe upon the heroines as a cause of conflict, use something more down to earth that allows you to feel for the characters and their dilemmas. Again for example we could have a variety of smaller scale issues such as being segregated as much as legally possible by the rest of the populace and thus unable to find jobs, homes, and futures of their own. A story about people struggling to find their place in society due to widespread discrimination against their physical characteristics is something that can be related to and have a much deeper impact upon the reader thus giving the story and even heroines more appeal as they capture the hearts of those who read their stories. Instead we get a shallow story exhibiting animal eared girls to gawk at lustfully in lieu of any real merit to the rest of the game. It is not hard to make a game with a story about more than one cheap gimmick laid on top of a story we have all read a dozen or more times before, it simply takes that extra bit of consideration. As long as people keep buying into games where no effort has been put into anything aside from the art, companies will be more than willing to oblige us with expensive CG sets catering to the fetishes of the highest bidding demographics.

While such a plot would be quite interesting, it might also be a bit too realistic considering the parallels to modern day society. Also, wouldn’t it just be a story with only one twist (that they are beasts), which basically boils down to the whole catering to the audience thing? I think if they had only stuck with one type of animal instead of trying to make a zoo, it might’ve been better.

Depends on how they explain the animal ear origins really, which is where a lot of the variation comes in as well. Some games just assume they exist and don’t even bother to question where they came from or why they exist which is pretty lame. On the other hand especially in a Japanese centric game the obvious references would have something to do with Shinto gods. Animal ears could even be attributed to ease of genetic manipulation when copying entire strands to cure genetic diseases via taking advantage of the biological differences of choice animals thus causing mutations or something along those lines. In the end it is catering to their audience which by itself is fine, but cater with more than just animal ear CGs and you expand your audience instead of limiting it to just a few zealous fans of the genre.

Shion no Ketsuzoku ~Kono Futashika na Sekai to Tenshi-tachi no Rondo~

Company: catwalk
Game site: シオンの血族 ~この不確かな世界と天使たちの輪舞曲(ロンド)~
Release date: September 22, 2011
The female magicians of the Shionji family are designated as protectors of the royalty. They are actually vampires called Apneas. The only male in the family, Mikoto, lives deep in the forest with his twin older sister Ariha, his relative Shizuka and a sexroid Nowem. The girls attend the boarding school Shikyou Gakuen, however their normal lives are soon shattered by the appearance of a Catholic sister, Sofia, who is intent on exterminating all vampires, including the Shionji.

Shion no Ketsuzoku was first released as a light novel by Ichijinsha Bunko in 2010. This is Sugii Hikaru’s first attempt at an eroge and there’s nothing that really stands out at all. Well, other than the sexroid. I’m not sure what they think eroge is, but in my opinion, it isn’t (all) about harem ends and gratuitious sex scenes. At least the OP is nice.

After coming face to face with a plot this atrocious I have to wonder if the light novel is any good in comparison. Most of the problem stems from the obviously lackluster plot development, along with how badly the creators crossed their wires when considering the setting. Vampires, school, royalty, and sexroids.. which I can only envision as robotic dutch wives. All of this makes for a cornucopia of conflicting plot elements meant to appeal to a wider range of readers but instead leaves much to be desired from plot cohesion. Throw in the typical church based vampire exterminator found in almost every vampire story and the question becomes what does this game offer that is unique enough to make me want to play it? Honestly I can’t think of anything here i have not seen before aside from this particular blend of setting elements.

The LN has 4/5 stars on Amazon JP, buoyed by ‘lots of ero illustrations’. Take that as you may.

I take that to mean I am one hundred percent correct in my assessment of this game.

Sucre ~sweet and charming time for you~

Company: 戯画 (GIGA)
Game site: シュクレ~sweet and charming time for you~
Release date: September 22, 2011
The restaurant where Keiichi had been working at closed down, so he ends up staying at his osananajimi Miharu’s place while he looks for a new job. One day, he visits Riverlight, a quaint cafe set in a garden situated on the top of a small building – an oasis in the city. It’s been a while since he had come here, but he doesn’t remember the cafe being this empty and the food this bad. The lone waitress Chizuru explains that the owner (her father) had passed away last month and that she was now in charge of running the cafe alone. A few days later, there’s a sign up saying that the cafe will be closed down soon and he felt that it was a shame that it would happen to such a nice place. Watching Chizuru do her best to keep the cafe running while shedding tears, he decides to help her out with the cooking that day. She thanks him and asks if he would like to work at Riverlight.

Sucre is the latest title in GIGA’s heartwarming cafe series and one of my most anticipated games this month. The art is nice, with the addition of choco chip from Atelier Kaguya and newcomer Shirohane Nao. But what is most appealing to me (and fellow eroge players) is the slightly more mature feel that the game exudes. Sure Keiichi has eroge protagonist syndrome and has to be nice and help others, but I too desperately wanted to help Chizuru seeing her like that >< I did feel that the tsundere (Meika) didn’t feel like she belonged in this game, but other than that, the dialogue flows well and I wanted to read more after playing the trial. Oh, and I want a kouhai like Ai!

Sorry Micchi, but I cannot in all good conscience feel the same about this game, yes I can see what they are going for with this series, but their forcible methods of trying to grab at the reader’s heart is something I cannot condone. For once I don’t mind the protagonist being a nice guy in that I too would help out if I could, but the formula used in this game feels so clinical and sterile in the plot, setting, characters, conflicts, and overall designs that I can’t feel as involved in the story as I want to be in a story like this. To me it feels as though the game was artificially constructed with being “heartwarming” in mind to the point that the creators intent overwhelms the feeling of the game itself. I mean think about the setting of the cafe for a second, then think about the girls situation, then the protagonist and how he relates to her and the cafe, I just can’t feel attached to characters when a story is too busy practically screaming in my ear to feel a certain way about events that unfold. It seems subtlety is a lost art among eroge these days, either that or the average gamer is incapable of picking up on it and thus grazes over such stories in favor of those as obvious as the correct way to put on a pair of pants. For once though I am not really trying to be mean as I see potential here, and feel some desire to play this game, I simply wish the game allowed the readers feelings to interact with the story in a more natural fashion instead of trying so hard to force the issue and the game into a very specific direction.

I will have to respectfully disagree with you here. While playing the trial, I did not feel that the ‘heartwarming’ aspect was excessive or artificial. Of course, the writing could be better and you could see some plot devices coming from a mile away, but the trial was enjoyable. It’s well-paced and gives good vibes. I guess you can compare it to a slice of life anime. Not everyone likes them, but if you do, you will probably love it.

That’s fine you are welcome to your opinion and I have no desire to change yours, I simply feel that the game was purposely created via a specific formula for a psychological response in the reader, which makes me feel as though everything I feel about characters is artificial. I am not saying the game is bad by any means, and I am even inclined to play it, I just feel awkward when realizing how hard they tried to bring every aspect of the game around to compliment the central theme.

Yuyukana -under the Starlight-

Company: NanaWind
Game site: ユユカナ -under the Starlight-
Release date: September 22, 2011
New release date after being pushed back from August. This is the debut title for NanaWind. In the downtown core is an old torii. Through this gate, one would find themselves in a find themselves in the resort island of Aoshima, full of trees and sunflowers and surrounded by the emerald green ocean. Akito lives in this lively city and attends Aohi Gakuen. One day, a new transfer student appeared in his class. This black-haired bishoujo embraced him, proclaiming that she had always wanted to meet him.

Typical chara-ge, pick up if there’s a chara you’re interested in.

Not much to say about a game that has no story to begin with, either you want to watch the CG in action or you want to play another game there is nothing else here as the characters themselves fail to stand out amidst others.

Lunaris Filia ~Kiss to Keiyaku to Shinku no Hitomi~

Company: Whirlpool
Game site: Lunaris Filia~キスと契約と深紅の瞳~
Release date: September 30, 2011
Sousuke attends a missionary school with his imouto Mai and osananajimis Yukari and Kanon. One night, a blonde-haired girl came to see him. He thought it was just a dream, but then she was introduced the next morning as a new exchange student, Silvia. Even though he didn’t recall meeting her before, she seemed to have a special relationship with him. Over lunch break, she surprised everyone by kissing him on the lips and then suddenly falling over. She is actually a vampire and for some reason that she couldn’t understand his blood was not acceptable to her.

Let’s not kid ourselves here: no matter how interesting the story seems to be (it isn’t really), this is Whirlpool and all Whirlpool games end up the same way. Interesting characters and funny SDs, coupled with a shallow story with odd pacing. I don’t have high hopes here.

What is with this month and vampires, its like they are the new tsunderes or something. On that note why is it that most vampire girls are blonde with red eyes in eroge typically with some form of twintails, it has gotten to the point I knew this was a vampire based story at a single glance. Ah well, my gripes about the abundance of vampire themes and predictability of eroge designs aside, there is little merit as anything aside from a pure character game that caters to a specific type of fantasy. Basically Micchi’s type of game were it to be about imoutos instead of vampires.


Company: ミニヨン (Mignonne)
Release date: September 30, 2011 Delayed to October 28, 2011
New release date after being pushed back from August. This is the debut title for Mignonne. Itsuki occasionally has dreams about a lover from his past life, Suou-hime. One morning in homeroom, a new transfer student named Rin who looks just like her appeared in front of his very eyes and he embraced her, happy that he finally met her again. “What are you suddenly hugging me for… What’s wrong with you?” Well, it’s natural that he would get hit after that doing that to someone who he met for the first time. However, that isn’t what shocked him the most. It was that the cute Suou-hime that he knew was now a tomboy. Meanwhile, her twin older sister Yui, his osananajimi Kuu and the rest of the class watched dumbfoundedly.

I’m pretty sure they’ll end up together in the end, all raburabu.

I wonder which game mignon got his past life from, there are plenty of choices after all. As far as his current life this is about as standard as eroge setups come, a dangerous choice for a first attempt at a game, unless the writing is amazing, this is likely to be a failure, especially in a month with so many more appealing releases, notably key releasing Rewrite, the competition is too fierce for a new company to not stand out in some way that attracts people other than die hard fans of the particular setup they have chosen. Since it is not my concern however I will take a look at the game when it is released to see what mignon is capable of, since though it may be standard there is also nothing that stands out as immediately bad or sub par save some minor artwork issues.

Let it be known that Micchi crossed out that sentence not I, as I am far too lazy to be bothered.

SuGirly Wish

Game site: SuGirly Wish
Release date: September 30, 2011
Junpei is designated as the male dorm leader at the stylish western-style dorms for the new school year. While he is unsure about whether or not he can do the job well, his osananajimi Megumi smiles at him and assures him that he’ll be fine. Encouraged by her angelic smile, he decides to try his hand at it, but no matter where he looks there are problem children in love. Even the school has its own mysteries with a chapel that seems to be meaningful and rumours of a fountain that grants wishes. Then his imouto Hina stood on the podium for the entrance ceremony and declared that she loves her oniichan and she plans to make him hers, causing all the students to aspire to fall in love as well.

There are two main features of Shushu. The first are the ‘romantic recipes’, in other words the love wishes of each heroine. For example, Hina’s is getting married to her oniichan. The girls would be at their cutest when their wishes are satisfied. Second is the ‘girly talking’ scenes where you listen in on their honest feelings from a third person perspective. You can also press the F key to show some animation, but it doesn’t really do much.

♥  H I N A ♥ L O V E  ♥

I really can’t say no to an imouto that has a built-in ani-radar. Not that I can even I wanted to. She’s the raucous urusai type of imouto, similar to Chinami, but I was perfectly fine with it! Don’t worry Hina! I’ll make your dream come true! Hau~ omochikaeri~!

Haaa…. No. Just dear god no. See this is the reason eroge have become monotonous, cliché, and filled with repeat characters, settings, and stories, people like Micchi. This game is like my darkest deepest fears made into text and 2d images, and yet Micchi is all over it as though he were a teenage girl molesting a boy band poster. Story? who needs story when you have “Cute” characters in an over the top pink setting. If this game were any more girly I would think it an otome game. The focus on making dreams come true is just so lame and cheesy, I will never understand the appeal of a game like this, it is all just so pointless with no backbone to support the story it is the mollusk of eroge, and every bit as attractive to me.

♪ You are my fire ♪
♪ The one desire ♪
♪ Believe when I say ♪
♪ I want it that way ♪

“That way” being little girls right lolipedofin?

Tezukuri Movie Vol.03 – Hina

your diary

Company: CUBE
Game site: your diary
Release date: September 30, 2011
Tomoki is a second-year student at Fuumisaka Gakuen. Since his parents are working overseas, he lives at his osananajimi Yuuhi’s place. He is part of the library committee and helps out at Yuuhi’s family cafe Yuugaotei after school. One day, his senpai and library committee head Sayuki recommends a particular book to him, so he goes to the old bookstore Fuurindou to look for it. At the urging of the owner Misuzu, he takes some time to look around the store and his eyes stop at one book: an old hardcover book titled ‘your diary’. Tempted by curiosity, he opens the book with a key provided to him by Misuzu and a girl comes out in a bright light. “Are you Yua’s new friend?” The self-proclaimed goddess Yua tells him that she will help bring him happiness.

Beautiful art by Kantoku and music by Peak A Soul+, adorable characters and a fairy tale premise with lots of heartwarming moments. Only one of the scenario writers (Minamoto Airu) returns from Natsu no Ame and I’m not sure if I can say that the writing is at the same level. Maybe it’s a bit hard to tell from the trial, but I felt that some scenes were written with the purpose of showcasing the art (in CGs). That being said, I am interested in Sayuki’s past affiliation with Yua and seeing more of Kanade since the trial didn’t really reveal much about her (while Yuuhi sure got a lot of screentime). I love any game where happiness is a central theme ^^

After the pleasant surprise of Natsu no Ame, I have been anticipating Cube’s next release to see if they could maintain the quality level over successive generations of eroge. It seems however from a first glance that this game will not be as memorable or well made in comparison as it has succumbed to the same pitfall so many eroge run into, trying to stand out from the competition with gimmicks instead of quality. The setup of plot, setting, and relationship screams mediocre run of the mill eroge. Natsu no Ame stood out not by having some original or over the top gimmick, but by doing the most standard scenario possible but doing it extremely well to the point it stood out as an ideal example of exactly how to make an eroge. Yes there is appeal in outlandish and fantastical settings, but that is not what makes a game good or bad, the fundamental writing quality, story development, character interactions, and route conclusions mean more than how unique a gimmick you can come up with. Quality development and especially writing can make a boring plot and setting keep you on the edge of your seat craving more, and can make a good plot even better. Sadly the more common result in eroge is the reverse where a good plot is ruined by bad writing and development. While I hope that somehow this game manages to pull together and be a good read I can’t say I am as optimistic as I once was. All the cute character traits and new ideas for plots and settings in the world cannot make up for biting off more than you can chew in regards to the ability of your writers.

Love 2 Quad

Company: ま~まれぇど (Marmalade)
Game site: らぶ2Quad
Release date: September 30, 2011
New release date after being pushed back from July. One day, the most popular teacher at Akakura Gakuen, Aoi-sensei, approached Wataru and informed him that his help is needed and he must take off his clothes immediately. She was an agent of the secret international defence organization Cradle and asked him to aid in the battle against the enemy ‘4D’. In order to defeat ‘4D’, he must engage in ecchi activities to gain energy and defeat the enemy with the power of love! His imouto-like osananajimi Honoka, classmate Ermalit, expressionless Mirai from the future and chibi Chitose from the past lend their help. However, they aren’t sure what to do!? And so marked the end of his peaceful single life.

Superman wouldn’t feel so bad about being vulnerable to glowing rocks when he finds out that this ‘4D’ can be defeated by hearts and pink fluffy stuff. Judging from the CG gallery, it seems that Marmalade is slowly drifting towards more fetish-oriented H scenes. While Honoka isn’t an imouto, she has similar delusions to Sana. Sana is better though.

Hahahahaha, I refuse to comment on something this stupid, it is not worth the loss of my precious brain cells.

Onigokko! Fandisc

Company: ALcot
Game site: 鬼ごっこ! ファンディスク
Release date: September 30, 2011
This is the fandisk to Onigokko!, which includes a route for fan-favourite imouto Aoi as well as after stories for the main heroines from the original game. Didn’t play the original, but I probably would love playing Aoi’s route.

Finally a fandisk for me to completely overlook, too much writing this month.

Kajiri Kamui Kagura

Company: light
Game site: 神咒神威神楽(かじりかむいかぐら)
Release date: September 30, 2011
In ancient Ashihara no Nakatsukuni, generals fought each other to gain the favour of the emperor. They attempted to invade the uncharted eastern lands, but suffered total defeat at the hands of demons more intelligent than humans. Three hundred years later, the land of the gods, Shinshuu, has locked itself away from all foreign countries, but an air of gloom begins to drift in from the east. They are forced to head east again to drive away the demons.

Done by the Dies irae staff. The story centers on warriors and onmyoujis, told from 4 different perspectives (each protagonist/heroine pair). Of course, the one that I’m most interested in are the siblings Keishirou and Sakuya. Text is displayed vertically, just like Suika Niritsu below. The art and music are very well done and it definitely feels like a very captivating ‘burning’ game – great if you’re into intense battles.

I reeaaaaaaaaally hate any kind of story with multiple protagonists, especially when there is overlap or they share the heroine pool. I just cannot feel the same attachment to the characters when my view shifts so often, my perspective on the events feels more like a narrator than as though I were peering at the world through the eyes of the protagonist. I don’t mind segments of detachment from the protagonist’s perspective, but throughout the course of a story it leaves me feeling out of the loop and unrelated to the events that transpire. With that said, despite my bias towards anything with multiple protagonists I am looking forward to this game as I enjoyed Dies Irae, and Dies Irae lite (Vermilion). I do have to give light credit for making stories that do an excellent job of capturing that sense of occultism. Thinking about it, light games remind me of old Nitro+ games with the style of concepts they bring about and how they relate to that simple spark of a universally recognized theme, be they mythological, spiritual, or scientific in origin.  This time around the story appears to have its roots based in the Chinese tale of Saiyuki. Definitely high on my list despite the kaleidoscope of perspectives I can’t wait to see if they can manage to turn this into an epic worthy of its origins.

Suika Niritsu

Company: CIRCUS
Game site: 水夏弐律
Release date: September 30, 2011
Similar to the original Suika, this sequel is a collection of mysterious love stories: Shinji and Ami, Mitsuhiko and Mei, Takashi and Haruka, and the nameless girl. From the director’s selection quick synopsis, it appears to be quite focused on the drama, similar to true tears. Once again, there’s a nameless girl, but it’s not the same one as the original. As usual, CIRCUS sneaks in a Shirakawa, although she doesn’t have red hair. I’m mildly interested in this title… maybe I’ll end up playing it sometime.

A sequel? From Circus!? Perish the thought. As far as the game itself is concerned I cannot help but feel the whole endeavor is mediocre at best, nothing particularly bad about it, but at the same time I feel as though it is lacking something to really appeal to people other than fans of the original or Circus diehards. I just cannot find myself interested in the least, while many bad games that I refuse to play at least have some minor facet of the story which intrigues me and makes me bemoan the lost potential, here I feel nothing. Not saying I want some outlandish gimmick as nameless girls wandering around are usually symbolic of something along those lines to begin with, it is just without some form of real plot cohesion to make me want to read, and keep reading I fail to see the point here.  Given the lack of serious drama this month it may be worth a look if you have a particular affinity for that genre. Otherwise I see little here to make this game worth it above anything else this month, and all those Circus sheep would likely do better pining for DCIII.

Did someone say DCIII!?!??!?!

Apparently not Circus since this is here and DCIII is not.

Kotowari ~Kimi no Kokoro no Koboreta Kakera~

Company: C:drive
Game site: 理-コトワリ- ~キミの心の零れた欠片~
Release date: September 30, 2011
When Mishiro was small, half of his soul was eaten by a toothed deity. Since then he has had to deal with spirits called kotowari that reside in the darkness of the souls of people who are related to him, no matter how distant. Kotowari are soul fragments created from a person’s suffering and they can normally only be seen, heard and touched by that individual. Even if the kotowari is destroyed, it will keep respawning unless the cause of the suffering is resolved. Shortly after transferring to a school in a history-laden sightseeing town, Mishiro encounters a kotowari and decides to search for its owner. However, there isn’t just one kotowari as many other girls harbour their own suffering.

Different from their previous games where the protagonist uses hypnosis to have his way with the heroines, Kotowari‘s protagonist is the only one that can save the girls that have been overwhelmed by their serious worries. A bit of supernatural used to tell a commonly-used theme (helping a girl overcome her problems or worries). However, I find C:drive’s titles to be H-heavy, so I don’t expect the plot to be too deep or anything like that.

In contrast to Suika Niritsu, Kotowari suffers from an obvious lack of development on their core concept instead of trying to go somewhere with nothing to begin with. Ignoring the obvious focus on H, the entire premise lacks room for proper development by singling out the protagonist as a special existence from the start. There is something to be said for games that can develop similar themes without relying on using a special protagonist as a mental crutch for girls with problems as a means for driving H scenes. There is nothing endearing about a default attachment using a relationship built upon an exchange of services, essentially they turned this into a story about prostitution using an exchange other than money for services rendered. I just don’t understand why people even bother to try to make a story for games like this, just make a faceless protagonist that can walk around and buy girls for gratuitous H scenes, the end. It’s not like anyone playing this game would really care about such a half assed story so why waste time and money on it?

Koikishi Purely☆Kiss

Company: エフォルダムソフト (Effordom Soft)
Game site: 恋騎士 Purely☆Kiss
Release date: September 30, 2011
This is the first title by Effordom Soft. Kaname has aspired to become a knight and protect others ever since he was saved by one as a child. Now he enters the knight-training specialty school Shiromiya Gakuen and is greeted by the knight order Esquire. He meets his fellow knights-in-training: beautiful and serious Elusia, positive and energetic Akari, the daughter of the Shidou business group Mana, his perfect imouto Yuu and the calm oneechan-like leader of the group Kaori. Wait, aren’t they all girls? Why is he the only guy there!?

Yuu is the oasis of my heart.

Oh, you wanted me to say more? I can’t believe I took so long to try out the trial, especially after Hemi had been raving about it (Yuu) for weeks. Normally, I’m not into the weapon-wielding bishoujos, but this one feels ok. Don’t mind that their outfits are definitely not suited for combat. It’s better that way. I’m liking all the chars, especially Akari (who seems like an extra cheerful version of Koichoco‘s Isara) and Yuu! She loves her nii-san dearly and lists her hobby as ‘collecting nii-san’s goods’… in other words, a total bracon! She even makes the screen and everything turn pink! Hau~ omochikaeri~!

Infinite Stratos goes medieval.

Micchi’s Top 5 for This Month

  1. Koiiro Sora Moyou FD Sucre ~sweet and charming time for you~
  2. Koikishi Purely☆Kiss
  3. SuGirly Wish
  4. your diary
  5. Suika Niritsu

Zen’s Top 3 for This Month

  1. Kajiri Kamui Kagura
  2. your diary
  3. Mirai Nostalgia


Ah, so those are the names we have to blame for the September delay, good to know.

Entry filed under: Monthly Releases. Tags: , , , .

Return of Schatten We Meet Again, Oniichan!

29 Comments Add your own

  • 1. Amoirsp  |  September 13, 2011 at 1:35 am

    Random fyi: Suika already had a Shirakawa, and that was Sayaka, who certainly was not red haired. I don’t know about Aries (which was made in 2000), but Suika (2001) preceeded Da Capo (2002). Gah it’s like the ordering is reverse. I guess you can say Kotori was the first easy to recognize Shirakawa but far from the first.

    Speaking of Suika II, there’s no Mikage nor Naru Nanao so it feels quite a bit different.

    Zen, not sure if you know, but it seems like Cuffs had a preceding game called Amesarasa that seemed to have elements that were found in Natsu no Ame. (Maybe that’s also why that game turned out pleasantly surprisingly, it had a preceding game to indirectly polish it). [Oops, CUFFS != CUBE, though one’s parent of the other so I don’t know, I just felt the scenarios spawned the same writer or something.] *Looks up* Oh nevermind, only similarity seems to be Kantoku in terms of artists+writers.

    At this rate Zen will not be able to have a top 3 for the month.

  • 2. eab1990  |  September 13, 2011 at 1:36 am

    I still can’t help but think おー every time I see the name Hina.

  • 3. Aaeru  |  September 13, 2011 at 1:41 am


    September is here! Killer month is killer month (even more killer if that Pulltop game and Walkure romance didn’t get delayed)

    Ai was so sweet, her -tsuki- like personality + deep jealous type is soo awesomeee. Can’t wait to play Sucre

    And Zena obviously missed hatsukoi sacrament from Purple software. I’m enjoying Mirai Nostalgia, Iori is a rare yandere-type

  • 4. seele00  |  September 13, 2011 at 1:43 am

    Good to see that this post finally made it.
    Also, my own picks in no particular order: Kajiri Kamui Kagura, Sucre ~sweet and charming time for you~, your diary. I can only handle three, and luckily enough those three piqued my interest the most (although I may pick up Mirai Nostalgia on a later date).

  • 5. Zen  |  September 13, 2011 at 2:36 am

    @ Amoirsp : There is always a preceding game, as any creator has others failures and successes to base things of of. Natsu no Ame was not great because of putting together trial and error bits to hit all the popular sweet spots of a target demographic. Rather the game was just well written and portrayed, in a way that it appears the people involved are incapable of achieving on their own. I know you love to go back in time to prehistoric eroge and cite them as the basis for everything we see nowadays, but more often it is simple market analysis that results in popular stereotypes instead of a linear evolution. Just because a game was made prior to a good game does not mean that the preceding game is what made it good, nor does it mean it had any direct influence on the way the game turned out. In fact many elements of Natsu no Ame defied the popular trends of the time, so I think it was more original a work than you are giving it credit for. Well that is original in the sense that it was not an extenuation of previous works, the game itself was surely nothing original.

    @ Aaeru : No, I didn’t miss that game, I simply disliked it, there was nothing about that game that made me want to play like other Purplesoft titles so it had no purpose in being mentioned on the subject at hand. Whether you liked it or not is a subjective decision on your part and plays no role in my impression of a title.

    @ seele00 : I just started Mirai Nostalgia but it is too soon to really tell much about the game, it is not bad so far although the pacing of the writing and character introduction feels a little strange when they start trying to give them more time to allow you to make choices on routes, starts getting a little boring. Which is more or less where I am now, but it is too soon to tell if it takes a turn for the worse like most other Purplesoft games do….

  • 6. Kamizawa  |  September 13, 2011 at 3:05 am

    Mirai Nostalgia is good game for me, Gyaa i need more mirainosu.
    Why Shizuku & Kanata doesn’t get route both of them deserved route both of them have fun & unique personality. But my Fav Heroine still Iori

  • 7. Amoirsp  |  September 13, 2011 at 3:25 am

    @Zen: I get what you’re saying, though the fact that the preceding game happened to have literally a concept of rain, further correlates on how you stated that Natsu no Ame was by no means original. Well, on your CUBE point somehow I omitted it but I’m inclined to agree on the analogy on how Your Diary isn’t having that standout effect that Natsu no Ame did. [Granted it stands out for more common reasons.] The thing I find odd is that one of the writers is retained so I’m curious on how much deviation.

    Sadly Your Diary probably attracts a lot more attention than Natsu no Ame did. Well, then again art was never an issue. I just kind of want the average VN to be Natsu no Ame, then it’s like oh the art is nice the writing is sufficient, not epic, but not a bust.

    I must say that IS note was amusing indeed.

    Granted I personally have too much bias on preceding works that happened to have lots of things that appear to be widely similar to a game that was more popular (Aozora -> Akaneiro). However, that analogy is rather bad. It might just have been the artists that were the same, and not so much the writing.

    On a random note I saw Shion no Ketsuzoku the light novel at bookstores like every time I went there. Yay for character design and clothing damage.

    I’m probably not going to look at any of the games.

  • 8. Metaler  |  September 13, 2011 at 3:42 am

    I was expecting Your Diary to have a better plot… Oh well, I’ll just focus on Purely Kiss now.

  • 9. nshirou  |  September 13, 2011 at 7:28 am

    first Bloody rondo, then Vermilion ~bind of blood~, now lunaris filia and shion no ketsuzuku ~_~…what the hell is happening in eroge trend rite now ._.

    oh i’ll just pick your diary, Kajiri Kamui Kagura and last Mirai Nostalgia, the rest are moar like chara-ge and moe-ge.

    probably will pick onigokko FD too~

    • 10. Algester  |  September 13, 2011 at 6:43 pm

      first things first dont take whirlpool game plot seriously… (most cases the plot gets thrown out and scramble for an ending anyway) -_-.. PS im playing lunaris filia demo right now

      more or less im trully solved with
      Your diary yes m3rry (no yua diary)-homonymous with know your diary
      and Koikishi… yea….

  • 11. Aedes  |  September 13, 2011 at 10:39 am

    My top ones seems to be Micchi’s top ones as well, but just substitute in Mirai Nostalgia for Suika Niritsu. There is the undeniable charm that imoutos possess that makes playing those games compulsory, for me at least.

  • […] not on Micchi’s monthly previews because it’s not an […]

  • 13. Newprimus  |  September 13, 2011 at 3:32 pm

    Rabu2Quad is strangely good for something with such a absurd premise, lol

  • 14. Newprimus  |  September 13, 2011 at 3:32 pm

    And Otomimi has the CRAZIEST brocon oneesan ever.

  • 15. Algester  |  September 13, 2011 at 6:46 pm

    Shion no kotsuzeku…. considering from the getchu page and the charater profile of the mother… I guess the entire LNs plot was really harem to begin with…. hue……

  • 16. Zen  |  September 13, 2011 at 7:48 pm

    @ Amoirsp : Rain was not a major theme in Natsu no Ame in fact the title is meant as a metaphor for the events of the game rather than highlighting a central theme. Yes there were rain scenes but compared to other themes it was minor and bears little significance in relation to the plot. At least not in any way we don’t usually see in just about every other eroge under the sun. Not even just eroge in fact, the theme of rain used in Natsu no Ame is a cliche that carries across mediums and continents to every form of plot as a means of conveying the emotional elements associated with a rainy day. Rather than citing one of the most prevalent literary cop outs for centuries as a means of connection between two modern eroge, the underlying principals of the writing and plot development are what matters for a spiritual successor.

    Perhaps Your Diary would have been better had they kept the entire team together from Natsu no Ame and worked on thinking up a better, and less outlandish plot that doesn’t vaguely resemble that Dantalion anime but oh well, such are the times.

    @ Metaler : I think we all thought that would be the case, quite disappointing they decided to go what is fast becoming the standard style of eroge plot.

    @ nshirou : It appears such things sell well, so much so that it must be enticing to be a part of the market. Still it has been quite the theme recently, although it is pretty common that vampire themes pop up in bunches till people get tired of it again only to resurface later once it feels new.

    @ Newprimus : Even crazier than uh.. whats her face from Oniuta?

    • 17. Amoirsp  |  September 14, 2011 at 1:07 am

      Yeah I know the major theme was not rain, more like just title similarity (not really). I guess keeping the team wasn’t tempting when the game didn’t hit any top 5 category in any regard. Well, it couldn’t have, objectively looking at it.

      On a super random note the last time Koisora was slated for a late October release it got delayed by 6 months. :P Probably not going to happen with the FD but you never know.

      Guess I’ll wait until next year to see if CUBE makes something nearly as intriguing as Natsu no Ame.

    • 18. Newprimus  |  September 14, 2011 at 7:02 pm

      Hmm I’ve never played Oniuta so I cannot say. :D

  • 19. nshirou  |  September 14, 2011 at 4:58 am

    @Algeister: yea i surf on erogescape and read all the opinion about whirpool games, personally from the art it wasn’t so special. it is just too normal, there is no charm like the one in Unisonshift games [FH, Nanaitsu Drops] also not as unique as the one from Trumple [ 失われた未来を求め]. i don’t have much time to read and play atm so eroge like lunaris filia or sugirly wish i’m tend to pass. need some mindblowing plot-story to reform my mood ._.

    regarding mind just flying to an eroge named “Princess Lover” especially from the main heroine on that eroge. i dont know why it is just feel the same from my impression ._.

    @Zen: oh i see, cafe, vampire, and angelic theme. . .maid and bishoujo with wings sure are pretty popular nowadays ._. and to mention “bishoujo with wings”. . .

    i considered myself as a newbie in eroge scene, but i think “Your Diary” would be a good eroge with heartwarming story, eventhough i’ve never played CUBE games before. i really expecting a good story from it, the same expectation goes to mirai nostalgia [also never played any purple software games ].

    but on this month i really interested in Kajiri Kamui Kagura, eroge with action-packed story, moreover with a fantasy world theme and mythology in it is just like Hina for micchi. it captive me so much but perhaps before proceed to acquired it i need some opinion; i don’t know about dies aries though but if compared to FSN [type-moon], would be near that one or perhaps more better? i always set FSN as my standard to pick eroge based on fantasy stories or eroge with action-based theme.

  • 20. Wrathkal  |  September 14, 2011 at 8:58 am

    Hmm, this month doesn’t have that many for me… not that I have time to clear my backlog still.
    Koikishi (Medieval IS… ROFL)
    Maybe the C drive one… MAYBE

    Other than that, I share most of Zen’s opinion on the games. (What the hell was with that ‘ecchi to get energy to save the world’ one?)

    Also, I somehow managed to get the full version of my diary’s OP: Clover by Duca.

    • 21. taupiggylicious  |  December 6, 2011 at 6:01 pm

      Could you give me the link for that? I’ve been searching for it everywhere

  • 22. September 2011 Eroge Impressions | Amaenbo Dane~  |  September 14, 2011 at 12:30 pm

    […] Another first for this blog, the first monthly impression this time, with information taken from Micchi and Zen’s gracious blog. […]

  • 23. Ryouichi  |  September 15, 2011 at 2:25 am

    Koikishi is totally my thing :D. I am easily pleased, being the uncultured barbarian that I am.

  • 24. Zen  |  September 15, 2011 at 5:32 am

    @ Amoirsp : The main point I am trying to make is that preceding games do not necessarily allow creators to polish their work more. Yes experience can be a part of things and usually the first game people work on tends to be creative and popular then the second raises the bar by reinforcing creativity with quality only to result in successive generations becoming progressively less polished. As far as I can see the main reason is that the first one is done out of love of the product, the second uses the funds from initial success to improve, and the third they try to make things better while catering to the consumers tastes which leads to them missing the point of what made their games popular in the first place. By no means does this always happen but does seem to be the primary trend for most companies. In fact I am willing to bet this happens with the next Type Moon release, ignoring their small spinoff games, Tsukihime established them, Fate made them extremely popular, and uhh forgot the new one, Witch on the Holy Night or something? Well whatever its name is looks like it will not live up to the previous games at all. Canvas series followed the same thing, Leaf as well since nothing has matched ToHeart2 from them as far as being so widely popular and pervasive. Point of this longer than intended rant being that when the creators have the necessary talent which we already know all the people involved with Natsu no Ame did, it comes down to do they have the will to use it, as well as are they in a situation that allows them to make use of it. Real talent is not something that disappears, for example Duelist x Engage was a overall pretty boring game but it did have some of that Natsu no Ame writing flair to really buoy the terrible story above what it otherwise would have been. Most of the reason that causes many companies to go under and or individuals to have inconsistent performance is due to factors other than how many previous works they have completed or whether or not those were a success. Any initial game will suffer some flaws as corners must be cut early in a companies existence in order to get the game out as quickly as possible. The elements you cite as being the predecessor for successive games are often not the result of a learning experience but just the individual styles of the various creators coupled with how well they mesh with their co workers and the state of the company. Writing style is something that reflects thought process and is something not easily changed regardless of changes in subject matter, and on the other hand is the same even before it is put to use.

    Well that was a lot longer than I intended but I haven’t seen you on IRC for awhile so no room for an active discussion on the topic makes it more important to cover multiple points in one go.

    I already joked with Micchi about the Koisora FD being delayed again, if so I will laugh extremely hard, as that would be an early christmas present for me.

    @ Newprimus : I suppose I will have to give the game a shot just to see her antics then, maybe if funny enough it would even keep me playing. There is something about that crazy older sister type that makes me giggle like a lunatic.

    @ nshirou : Your Diary may end up being good, however the team that made their last game is not all present, so that has to be taken into consideration. As does the fact that they may be trying a little too hard to come up with a unique idea here which could impact the story. All we can do at this point is speculate based on prior knowledge and our impression on the game from what limited information is available until an actual opinion can be formed upon the games release.

    As far as Dies Irae vs Fate well it is very difficult to compare them, although similar in base genre, both being action eroge most similarities end there. Stylistically Type Moon pretty blatantly caters to a younger demographic, not necessarily a bad thing but while it does have darker themes it only skirts them compared to light games. A little minor gore here and there an some suggestive writing, but with goody goody protagonists and either basic violent bad guys or grey area anti hero antagonists is about as far as Type Moon goes. There is just a very different air about the two companies games that makes them very difficult to compare. With that said however I would probably say FSN was probably a better game overall, but if you happen to be slightly older you may enjoy the Light style more. In the end no matter what I nor anyone else says about either game it is up to you to judge for yourself, as taste is always going to be subjective, and no clear answer can be given till you play both yourself. There will always be good and bad points to just about any game, and a fair comparison is difficult when just about every major point can vary so much game to game, so unless you want a fanboy rendition of “OMG THIS IS THE BEST GAME EVER!!!!!” it is best to play a trial or something get a feel for a game before trying it yourself. In my experience anyone who makes absurd claims about any games quality good or bad, or anyone’s taste direction is probably just you’re typical blind fanboy with an untrustworthy opinion.

    @ Wrathkal : Marmalade really dropped the ball with that game, can you imagine what the discussion must have been like when they came up with that as the main idea for a plot? Even more can you imagine how the people trying to censor the Japanese eroge industry would react if they read such a game? Sometimes the ideas they come up with make me wonder about the stability of the creators mental state.

    @ Ryouichi : Nothing to be ashamed of as long as you aren’t preaching that it is the epitome of literary perfection. Even I play games that are obviously not the best stories nor even very well written just for the enjoyment of something simple and silly so I can relax between more serious games. Besides it is not like you have to go around sleeping with all the girls to charge them up, or rape them into your harem, at least I sure hope not… As long as it is neither of those style of games there is nothing to be ashamed of when reading what you like.

    • 25. Amoirsp  |  September 15, 2011 at 5:01 pm

      Well said. I’ll go on IRC sometime to discuss with you further. I guess using Twitter lead me to using that less, but then I’ve used that as if I had used IRC.

      Well I just find it too bad games run that trend, but then again they kind of have to in the sense that if the 2nd (or 3rd) was too similar to the first, then one would say well, it was just a copy of the first, which leads to that degenerating effect anyways because you’re still running on the success of the first one.

      This is also implying to me not to look forward to sequels, 2nd game variants, fandisks.

      I guess it also has to do with some newer VN companies not standing out due to writing and already being instilled with trends/art/etc therefore the creative writing aspect seems to be missing or lacking.

      We’ll continue the discussion on IRC then.

    • 26. nshirou  |  September 17, 2011 at 1:52 am

      oh i see, no i dont want any fanboy statement as those kids =)), only important insight about the game and the developer who created the game. the trial sometimes can be the ultimate troll..

      my top three are the same as you so perhaps we have a similar taste, i have put Kajimura on my bag though.

  • 27. Giovanni  |  September 15, 2011 at 11:50 pm

    Ah Kajiri Kamui Kagura…watched it ever since it was announced. So now I am super happy^^,

  • 28. nawi  |  September 18, 2011 at 6:15 am

    man, walkure romance delayed again to october 28. i wonder if they really want to realese it:(

  • 29. Refrain  |  September 18, 2011 at 8:05 pm

    I wonder if a vampire eroge that had good characters, proper plot and interesting deep personalities would still get passed over or negative points just because it has a vampire theme.

    I mean if the vampire theme actually MEANT something and had some serious implications to how the character differs from human characters surely that would make it more interesting than the cosmetic application most of the games this month are doing?


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I'm no longer making any eroge posts, but will still update the upcoming releases. Thanks for following the blog through all these years and hope that it has been helpful. Please continue to support the eroge industry and love your imoutos!


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