Rin ga Utau, Mirai no Neiro Review
Rin ga Utau, Mirai no Neiro (shortened to Suzunone) is the ‘sequel’ to doujin circle Supplement Time’s previous work Mirai no Kimi to, Subete no Uta ni. It is a short all-ages kinetic visual novel. This time the plot focuses on Miku’s little sister, Rin.
I decided to play Suzunone in preparation for the new game by Supplement Time that came out at C76, Mirai no Uta to, Tsunagaru Hitomi. There’s a tidbit that I forgot to mention in the previous review. The stories for Supplement Time’s games are written by Azuma Tonata (東トナタ), one of the lead writers for Purple Software. The director is Kitagawa Hare (北川晴), who not only wrote scenarios for Purple Software, but also YuzuSoft’s Tenshin Ranman and Palette’s upcoming Mashiroiro Symphony! No wonder I liked these games.
Your dream is to become a professional composer and you’ve worked hard to realize this dream by yourself. Since you manage by yourself, there’s no reason to rely on anyone else. However, you’re not sure if this is really what you truly want to do. Coming home one day, you find a young girl sleeping in your bed. After managing to wake her up, she requests you to write a song for her… a song only for her. Thus begins your journey together, as partners.
Suzunone is composed of two parts: Rin’s story Rin ga Utau and the continuation from Mikukisu, Mirai no Neiro. As a kinetic novel, there are no choices. Rin’s story is about the same length as the previous game. Miku’s after story is really short and it was over before it really began. There’s a Miku short story in the gallery which tells the events from the end of Mikukisu from Miku’s perspective, but it’s even shorter. So, you can consider Rin being the main story.
This game is more ecchi than Mikukisu, but the most that happens is a small kiss. So don’t expect anything more! I like the prologue sequences, although it would have better if they fleshed out those themes in the stories. Overall, it seems the game is more comedic than the previous installment. The time and key signatures in the title are still screwed up.
Rin is a mischevious singing android that loves teasing. She acts quite childish and spoiled, often doing whatever she pleases. However, being the new type of android, she is really good at singing and has a wide range of abilities. She seems to have trouble making certain sounds though (‘chi’ instead of ‘shi’) and is quite sensitive about it. Loves anything that is yellow. Doesn’t like wearing clothes. New to the internet.
I love koakuma-kei chars! Yaeba banzai! Her spoiled side is a bit annoying at times, but there’s a reason why she acts that way. It’s great that they kept a lot of her character traits, including the “roadroller press”. I really enjoyed the part where she wanted the imo-kenpi, but wouldn’t say it. Absolutely adorable!
The Miku in the continuation from Mikukisu is a tsundere ohimesama who has now become a popular idol. In Rin’s route, Miku is like a protective older sister to her. Her screentime actually isn’t that much in this game.
The CGs were pretty as usual, but I felt that the quality dropped a bit from the previous game. Backgrounds and some CGs were reused. There are only 6 CGs for Rin and 2 (new) CGs for Miku, which was a disappointment since Mikukisu had 10 in total. I also wished some pictures had too much white space. As for tachi-e, Rin’s cat mouth looked a bit awkward, same with the side view.
The interface is basically identical to Mikukisu, with quick saving/loading, skip and auto functions and 10 save slots. Backlog is still a bit hard to read with the lack of indentation. I love how they kept the same style of ED for Rin’s route, including a speed painting.
After completing a route, the gallery is opened. You can access the Miku short story from there.
Similarly, Suzunone is not voiced. Some BGMs carried over from Mikukisu, but new ones were added too. The BGMs are ok, but some transitions were awkward. The songs used in the game are ラムネP’s “Dog Day Afternoon”, すぞーりP’s “Sekai no Kakera”, kz’s “Finder”. I thought the song choices were pretty good. There is no music mode.
All of Micchi’s reviews will be rated by assigning scores out of 10 to each of the following categories: Scenario, characters, graphics, system, sound, and H scenes. Half marks may be given. The scoring is as follows:
- 10 – Absolutely satisfied
- 9 – Among the best, only minor improvements
- 8 – Good overall
- 7 – Average, a mix of good and bad
- 6 – Below average, slightly disappointing
- <5 – Very disappointed
Since this is an all-ages game, there is no score for H scenes. Instead, the score for characters will have a higher weight. The overall score is a weighted sum (3x Scenario + 3x Characters + 2x Graphics + 1x System + 1x Sound) for a total out of 100.
- Scenario: 7
- Characters: 7
- Graphics: 7
- System: 6
- Sound: 7
- Overall: 69
Suzunone is a Rin-focused game, so if you like her like I do, you’ll enjoy her story. Miku’s after story and side story are too short. The graphics are cute and the story totally makes me niyaniya. I can’t wait for the next game with the whole Vocaloid cast.