Guild Battle

December 21, 2008 at 3:59 am 4 comments

It was Saturday, the day of the guild battle, and there seemed to be some interest in trying it out among the guildies, we signed up for the field PvP event. I myself am not a huge fan of PvP, but I wanted to try everything out at least once (and I wanted to get some screenies for this post). The guild battle started at 8pm PST and ended at 9:30pm PST, for a total of 1 hour and 30 minutes.


Here we are prepping up in Dunbarton. We had a total of 15 members, so we used two parties.


I didn’t know that it started promptly at 8pm instead of 8:20pm. Present camped the door, which was pretty much gamemanship on their part. It’s a smart strategy if they’re gunning for the title. It doesn’t seem like there’s much competition anyway. I had expected a lot more guilds to participate.


Finally managed to get a bunch of us back together. We were somewhat allied to Puripuri, but ended up shooting each other a lot. You mainly go after the people with red and blue flags. They will appear on your map as red and blue dots. You get extra points for killing them.


It seemed that whenever I died, I ended up respawning near Present. It sucked.


Well, we finished 3rd, which I didn’t expect. Present won easily as I anticipated. Alive had more points than the 2nd place guild. I finished ok, I guess, considering I had 4 hp. I really only saw Present, Anonymity, Gemini, Derp, Puripuri, plus some others. Grats Present on the win. You definitely had a strategy laid out, devoted members, and aren’t holding back in terms of well… anything. Enjoy your titles.


My thoughts on the guild battle system:

  • It’s 90% ranged (namely AR). Sometimes you might use WM or bolts or maybe even advanced magic if you can get it off, but if you want to do well, you’re going to be stuck with a bow.
  • And make that an ego LLB. Whoever has the furthest range wins.
  • Horses are your friend. Remember to bring feathers. Lots of them. Even if you’re riding on a horse in immunity, your horse can still be shot at.
  • Actually pets are your friend. Run up to someone, sic the pet on them, while loading AR. Pretty much win.
  • It’s really hard to get together once you’re separated. With the way the Mabi system works, numbers usually win. Just look at Lorna and Pan vs Pikaru.
  • Hence, teamwork is essential. Planning beforehand is much advised.
  • I thought it was a bit too long. I think 1 hour might have been enough time. It got boring after that. Also, it ends at past midnight here.
  • It’s pretty lame to be ARing an infrablack and get them to almost dead three times, and they use full recovery potions three times. Whoever has the most pots wins. That, and those that can afford it.
  • The exp reward at the end is pathetic. 5k exp for almost 1k points. I get more than that from 1 Ciar adv room. Pathetic.
  • Those with zoom mods have a definite advantage. Just saying.

So, would I do it again? As one that couldn’t care less about PvP, no. The rewards aren’t worth it. Personally, I’m a slacker at dungeoning, so I’d probably end up sitting in Dunbarton or my house instead of using the title even if I get it. I think some guildies also thought the same, although some are willing to give it another go-around.

Regardless, good job Avalon members! We aren’t a PvP guild, but we sure held our own and had fun in the process. Speaking of fun… the real fun was the mini guild-event after the battle in the housing area! I’ll write about it tomorrow!

Entry filed under: Mabinogi. Tags: , , .

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4 Comments Add your own

  • 1. Lorine  |  December 21, 2008 at 9:01 am

    I tend to be a PVP person, but considering the mana(lose mp ever time you die._.) bug and huge disadvantage to mages against AR right now. I expect not to go back. It’s not worth my time to go back, to waste all that mana, and just get horse mobbed and AR spammed every second unless I spawn near guild members.

    I’m pretty sure, other people w/o AR feel the same way about it.

  • 2. Mizahel  |  December 21, 2008 at 11:22 am

    I thought it was pretty fun but it is way too ranged based. Meleers and even mages have little chance of reaching someone with an ego bow and the experience at the end sucks.

    With the number of archers and mages in the guild, I do admit that while our goal isn’t pvp we’re not bad at it. I didn’t expect to get third.

    Of course, ararar can only help so much when you’re being mobbed by people, horses and dk with high hp and defense and pots. Still, it was a good strategy and grats to Present for organizing everyone.

    Oh, and the blue dots on the map are your VIPS, aka flag carriers. Red dots are other VIPS, the ones that you’d essentially aim for since they give the most points.

  • 3. Milfeulle  |  December 21, 2008 at 11:41 am

    Advantage for that title is exp rewards for killing mobs is 110%, if you do dungeon a lot, it’s definitely a good title. Disadvantage is you have to renew it every week by doing guild battle and being the 1st place x.x

  • 4. SOSAsurius  |  December 21, 2008 at 12:35 pm

    Also press CTRL a lot so you know there’s enemies around you.
    I’m not sure what happened to other servers but, most members of our guild (Tarlach) lost the titles 10-15min after the guild tournament ended. Which is very lame.

    P.S. Don’t enter from housing area, your mini map will be fked up and still be the map for housing area, which means you’re pretty much lost during the tournament.

    Stick together, most people will lag meeting a big group of 15+ people, definitely advantage right there. I ran into an alliance of 50 something people (4-5 guilds) and my screen froze for 5 whole seconds.


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