Da Capo II To You Review
Da Capo II To You is a fandisk for CIRCUS’ popular game D.C.II PC. It is a kinetic novel which contains three backstories and a side story. This game is recommended for those who have played D.C.II or D.C.II PC.
I really liked the song (“Rembrandt no Hikari” by yozuca*); it captured the emotional feel of the game quite well. The presence of rain is a common element in the stories.
D.C.II To You is composed of four independent stories. Note that the stories assume that you have played the main game, so there may be spoilers from the endings. There are no choices in game except one in μ’s route, but it doesn’t affect the ending. The backstories mostly take place a year before, when Yoshiyuki was in first year. The stories are relatively short, so you should be able to finish the whole game in a day or two. The limited edition includes a bonus Otome home economics teacher event and Koko ofuro event.
Sakurai Yoshiyuki has been at Kazumi Gakuen for two months and is getting used to school life. After school one day, he and sisters Asakura Otome and Yume view the hydrangea growing outside the school and are reminded of Otome and Yume’s parents, Yuki, since the hydrangea is her favorite flower. Thinking of the promise that he made with her, he remembers how he first met Yuki and the beginning of his life with their family 8 years ago.
Based on Koko’s route in D.C.II. Koko plans to head to the main island to pursue her studies. On Valentine’s day, they talk about the past and how the people close to them have all helped in pushing them together to become lovers. Koko recounts how she first met Anzu and Akane in first year and became best friends, known to everyone as Setsugekka. Yoshiyuki also talks about how he met Wataru and Suginami.
Mahiru ni Furu Ame
Based on Mahiru’s route in D.C.II PC. It’s been half a year since Mahiru disappeared in front of Yoshiyuki. He visits her best friend Miki and asks her what Mahiru’s life was like when she was still alive. Miki recounts the time 10 years ago when a girl who had been in the hospital all the time was first introduced in class and she vowed to become friends with her. An emotional tale of friendship, family and separation.
Kikai no Kokoro
One day when returning home, Yoshiyuki stumbled upon a girl collapsed by the sakura tree. It turns out that the girl was a maid robot named μ. He brings her home and takes care of her. She asks why he is so nice to her if she was just thrown away because she’s defective. He replies that it’s fine for her to stay with them since there’s no place for her to go.
It’s nice to have a D.C. fandisk that doesn’t suck like D.C.P.K. did (what were they thinking!?). The main point of the backstories is providing more information about the characters. It’s nice seeing the cast younger and with some new hairstyles too. Also, Nanaka shows up in a cameo, but she doesn’t speak or face the camera since Yoshiyuki doesn’t meet her until second year. The stories are told from numerous perspectives.
Major themes across the stories are friendship, family and separation. It is wonderful to observe the beginning of strong friendships between Mahiru and Miki, as well as that of the Setsugekka (Anzu, Koko, Akane). You can feel the family warmth in the Asakura and Takanashi households. Finally, because of these strong bonds of friendship and family, separation is even more emotional. A common theme in all stories is the presence of rain and subsequent clearing up of the dark skies, representative of the sad stories that end with a warm feeling.
I thought that Mahiru’s route was the best by far and that’s not only because I love Mahiru. I truly felt that strong friendship between Mahiru and Miki, and felt like their worries were my own. The ending was not as bittersweet as I thought it would be, and the epilogue tied up things quite well. I also felt μ’s route was captivating, even though it was similar to Miharu’s in D.C. I think this is the first time I actually liked a maid character. The other two routes were ok, but not as interesting as the stories mentioned above. Specifically, I thought the story about Otome and Yume’s past was boring, and would have liked them to explain why they changed their personalities in these 8 years.
Micchi’s story rankings:
Mahiru ni Furu Ame, Kikai no Kokoro, Setsugekka, Ajisai
Yoshiyuki lives with the Asakura sisters and Sakura. He attends Kazumi Gakuen in the same class as Koko, Anzu and Akane. His personality isn’t much different from the main game. Overall, he’s a really nice guy.
Asakura Otome, Asakura Yume
Otome and Yume are one year older and younger than Yoshiyuki, respectively. Yume hasn’t joined Kazumi Gakuen yet, while Otome is in second year. Otome likes her otouto-kun a lot and is great at cooking. Yume doesn’t like to be bothered much and has a standoff-ish attitude, but she does care for her nii-san. When they were small, their personalities were different. Yume loved her brother a lot and clinged to her onii-chan, while Otome was quite distant from Yoshiyuki when he first joined their family.
Yume is so much better than Otome, but most people won’t understand unless they played her story. Both of them are really cute in the flashback, but I wish Otome wasn’t always so cold.
Otome and Yume’s mother. She has an incurable disease and hence, she has to stay at the hospital most of the time. However, she is really kind and a loving mother. She had always wanted a son, so she was happy when Sakura brought Yoshiyuki to her.
I liked her character, but I felt the way the story progressed didn’t really make her character shine.
Yukimura Anzu, Tsukishima Koko, Hanasaki Akane
Also known as Setsugekka (雪月花) by combining the first kanji from their surnames, Anzu, Koko and Akane met and became friends during first year. Anzu will do anything if it is interesting. She has a great memory. Koko is Yoshiyuki’s childhood friend who is quite shy, but is very trusting. She’s part of the light music club. Akane is very cheerful and also joins Anzu in teasing people sometimes.
Setsugekka is great mainly because of Anzu and Akane’s persistent teasing of Koko. But I guess in the end it all works out since Yoshiyuki ended up with her in that story. I still think Nanaka is so much better than Koko though. Anzu is such a devious loli…
Mahiru is a loveable, pure girl who is usually in hospital due to an illness she had since she was born. Just like her name (真昼 = midday), she is very warm to everyone and easily makes friends. Due to her illness, she never had the chance to do a lot of things that most people her age do. Her favorite food is rice crackers (sauce senbei). She doesn’t like ghosts and dark places. To describe her feelings, she gives long, detailed and farfetched examples.
Mahiru <3 <3 <3 Hau~ omochikaeri~!!!! She is just so adorable and has such a positive attitude even when fate has dealt her such a cruel hand. She’s one of the best kouhai, just like Miharu… even their names are so similar!
In D.C.II PC, Miki was a nurse at the Mizukoshi Hospital. Here, she’s the class rep for 1-3, the class which Mahiru joins when she was better for a bit. Miki is great at sports and loves long distance running. She’s quite popular in class due to her energetic personality, but she does have her own worries, as her parents are constantly arguing.
Since Mahiru’s backstory is told by Miki, we come to understand Miki’s feelings and worries. I thought that the story really developed both Mahiru and Miki’s characters. I was not really that interested in Miki in D.C.II PC, but I feel that she is honestly a really good friend.
μ was thrown away by her previous owner and picked up by Yoshiyuki. She is a type of mass-produced maid robot that has become common on Hatsunejima and the main island in recent years, however she is defective. μ doesn’t seem like a robot though, being extremely active and caring, even though she is very bad at cooking (more so than Yume) and housework.
μ must be the first maid character that I really like. She always does her best even if it doesn’t end up well. The ending is bit bittersweet, but was good nevertheless.
A bunch of subcharacters reappear for this game, including eternal loli Sakura, D.C. protagonist Junichi, comical idiot Wataru, your emperor Suginami, student council rep Mayuki and nurse/researcher Maika. Wataru makes me laugh so hard. It was interesting that Maika was shown in Mahiru’s route since she was part of the student council back then. In Setsugekka, there’s also a substitute teacher Takamatsu Kumiko-sensei, but she was pretty forgettable. I don’t know why she liked Yoshiyuki that much.
The CG quality varies a lot: some are quite nice, while some look badly drawn. There were a decent amount of CG per story, but there wasn’t much facial expression variation. Mu’s route had lots of nice pictures though. In general, the CG backgrounds are quite lackluster. Backgrounds and tachi-e were re-used from previous D.C. games, although I still think Koko’s side view has body proportions. No tachi-e movement, but sometimes characters face away from the player. As usual with this series, there were no SDs except in the system settings.
CIRCUS hasn’t really changed the interface for D.C. at all. While it looks nice, there are many problems with this system. First of all, the backlog must be viewed one line at a time (using the arrows or mouse wheel). Second, I keep on clicking that ‘S’ on the right, thinking it’s saving, but it’s actually the skip function. To save, you have to right click or press Esc and then select the save option from there. Loading is the same process. There’s a quick save (Q) at the bottom right, but no quick load. There are 48 save slots plus 1 quick save. I found it bothersome to scroll through the save pages one by one.
Note that there’s no auto button on the interface. To play auto, you have to go into system config and toggle it there (fast or slow). Other options are standard, although I love the system voice settings which are a mainstay for the series. I set mine to Mahiru of course.
Starting the game, you are asked to choose a scenario. Clicking once brings up a plot digest. I found this quite informative.
Date change screens had silhouettes of the major characters in each story.
The extra modes are opened from the beginning. These include CG mode and scene replay, which are individually opened as you progress through each story. I really like the scene replay function, since you can view any part of the story you like, as opposed to just H scenes. H scenes in the scene replay mode have a pink border. When you finish the whole game, the rain clears up on the title screen and a rainbow appears.
There are 48 tracks in the Music Mode, including 7 with vocals (OP, EDs and inserts). The majority of the BGMs are retained from D.C.II PC. As usual, I love the vocal songs (especially the OP) and personally, the BGMs were quite nostalgic to me. The voice acting were decent; I don’t think any character was badly done.
The only H scenes in the game are at the beginning of the Setsugekka route with Koko and at the end of μ’s route, Kikai no Kokoro. There are 3 positions for each of the two scenes and they were both quite short. I believe that the game would have been just fine without them, although I guess the one for μ does make sense a bit. However, I had expected that this game would be mostly ero free due to the emphasis on backstories.
All of Micchi’s reviews will be rated by assigning scores out of 10 to each of the following categories: Scenario, characters, graphics, system, sound, and H scenes. Half marks may be given. The scoring is as follows:
- 10 – Absolutely satisfied
- 9 – Among the best, only minor improvements
- 8 – Good overall
- 7 – Average, a mix of good and bad
- 6 – Below average, slightly disappointing
- <5 – Very disappointed
The overall score is a weighted sum (3x Scenario + 2x Characters + 2x Graphics + 1x System + 1x Sound + 1x H scenes) for a total out of 100.
- Scenario: 7.5
- Characters: 8
- Graphics: 7
- System: 6
- Sound: 8
- H Scenes: 6.5
- Overall: 73
Since D.C.II To You is a fandisk, it is most recommended for those who played and liked the original game. However, Mahiru/Miki and μ’s routes are quite well done and can be read standalone even if you are not familiar with D.C.